Dragon warrior 2 game genie gold




















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I have been more interesting in digging into code, then to actually making a hack of anything. This became my mindset, when trying to maximize full ability with FF1. I was so frustrated with trying to find out how to INT patch FF1, and felt like the difficulty was uncalled for. That is what lead me to creating GFF documents, released a year and a half ago here. My attitude was simple.

No one should ever have to go through that, for a game that is almost perfectly documented. So I went about laying out the code, to save others the trouble. Now I have much better understanding of the code, and even though DW2 is low on the totem pole in terms of popularity, it is in dire need of a balancing hack. Same concept here as with FF1. Lay out the code for everyone first, and then eventually make a mod. I've been thinking of doing a Dragon Warrior 2 randomizer of some sort after seeing the awesomeness of Mcgrew's Dragon Warrior 1 randomizer , but what's really been bogging me down is the monster formations I think I finally might have broken through.

I also found in address 0xdc that you can change the 8 metal slime formation to, say, a 5 big slug 02 formation. Or Malroth 52 if you prefer I haven't figured out the number of monsters in a formation yet though. I'll keep you informed. OK, here's some more stuff Each one four bytes, the first two bytes are the first group, the second two bytes are the second group. You, theoretically, could put down slimes, but it will only add as many as the screen will fit.

Addresses I think are the monster zones, each six bytes a piece. The first byte has the highest priority, and the most possible monsters by what I'm seeing. You use monster codes from 01 Slime Malroth , but you can add 80 to the hex to access 19 special battles which reside in addresses bfc. January 11, , am - Auto Merged - Double Posts are not allowed before 7 days. Also, I did try the free game genie random battle modifiers, and theoretically it worked, but the end result was the monsters constantly attacking Sign up for free!

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